Reference: Kanji's combat ability list
Mar. 4th, 2014 07:48 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So this is a rundown for reference of what sorts of attacks and powers Kanji can throw around. Mostly using attacks from vanilla P4, with a couple from Golden and Arena. Not giving him his whole Golden moveset, just picking a couple of highlights… Also, not worrying about the specific stats of this stuff. The Megaten wiki's got plenty of info there if anyone's really interested. I've also skipped passive abilities that are basically 'boosts X stat/effect' as without actually seeing his stats they're kind of irrelevant.
Standard P4 gameplay would give him a selection of 8 Persona abilities. I'm including the weaker abilities that'd probably have been kicked off his movepool for completion's sake. Unless specified, it's technically his Persona that's doing the thing, though there are a couple of ambiguous cases - and besides, given his Persona's part of him, yeah.
Resistances/weaknesses:
Kanji has a weakness to wind-based attacks. With his Persona in its basic state, he resists electricity: evolved to its second form, he's immune to it. With it in its third form, he's outright healed by electricity, and gains a resistance to physical attacks.
Electric attacks:
Kanji's magic isn't his strongest suit. He runs out of juice very quickly, and his magic stat's the lowest of his team's. However, he does learn the most advanced electric spells of the lot.
Zionga, Ziodyne: Standard single target electric attacks. Extremely accurate. Zionga is the medium-level attack, Ziodyne the top tier version.
Mazio, Mazionga, Maziodyne: Multiple target electric attacks, as strong as the single-target equivalent but something like twice as draining on him. Again, Mazio is the weakest version, Maziodyne the most powerful.
Buffs and debuffs:
While he doesn't have a great selection, what he has got are useful: SMT/Persona games like making the player use their status modifying spells! Over time in game, he also learns various boosts to his electrical skills.
Rakukaja: A single target buff, he boosts his or an ally's defence. In game, this goes for three rounds of combat.
Matarukaja: His best buff, this gives himself and all of his allies a boost to their attacking power: this goes for both their physical and magical attacks. As before, it lasts three rounds.
Elec Break: If an enemy's in any way resistant to electrical attacks, this cancels it out. Three rounds' worth again.
Blue Wall: [Golden] The opposite effect, it'll boost an ally's resistance to electrical attacks. Pop quiz, how long do you think this effect lasts for?
Power Charge: [Golden] What it says on the tin (for once with these crazy Shin Megami Tensei names). It pumps up his own raw physical strength to make his next physical hit more than twice as strong as before.
Healing abilities:
Kanji's healing capacities are very weak, but he is capable of learning a small handful of skills over the course of his adventure.
Regenerate: [Golden] One of his initial abilities, he slowly recovers his health over the course of a battle. He can gain a more advanced version of this ability later.
Media, Mediarama: [Golden] Party healing abilities. He is unable to use the most advanced version of the skill available in game.
Physical attacks:
This is where he shines! Without Persona assistance, he's a rough, aggressive brawler, who does a lot with grabs and throws. He's best known for using a chair as his weapon of choice, as demonstrated in Arena, but he'll use anything that's big and heavy enough to do damage: late in P4, this is often a shield, though he uses it identically to anything else. That thing has a handle for a reason, boy! In-game, these attacks drain HP rather than SP (magic), but he's got the sort of level of health that can stand the abuse.
Kill Rush: Despite the cool name, this is his weakest Persona-based physical attack, one to three hits' worth.
Fatal End, Mighty Swing: Standard mid-range physical attacks. Nothing exciting.
Cruel Attack: Hits for a moderate amount of damage: if an enemy's already on the ground, it does even more damage. In Arena, instead of a Persona attack, it's shown as a leaping in attack with his chair, or a follow-up blow.
Vile Assault: The upgraded version of Cruel Attack, doing twice as much damage, with the same boost when it comes to hitting opponents who're downed.
Primal Force: His most vicious physical attack, doing three times as much damage as any of the others. It doesn't come without a cost, though, as it drains the hell out of him: it takes away nearly a quarter of his HP.
Arena moves:
See http://www.youtube.com/watch?v=1d_FEMnqm9Q for a demonstration video. Given that they involve Kanji and Take-Mikazuchi working cooperatively, they're a bit different from the other attacks he/they use/s.
What a Pain!: Kanji surrounds himself with electricity, shocking anyone near him. Notably, this is the one attack where it's apparently Kanji using the electricity directly, although his Persona still appears for it. …interesting.
This'll Hurt: Kanji throws his opponent across the battlefield, to have Take-Mikazuchi drop down on them to follow up with a stab and a shock.
Gotcha!: A grab attack from Take-Mikazuchi.
Bet Ya Can't Take This! A diving grab from the air.
Ass Whoopin', Tatsumi-Style: … Best move name ever. But anyway, he throws his weapon at the opponent and comes storming in for a follow-up attack.
Burn To A Crisp!!: Another case of 'Kanji throws his opponent up, Persona knocks 'em down'.
The Man Series: Brofist: His finishing attack. Hurl opponent skywards, to have them thunderbolted back down to earth - finished off with a synchronised punch from both Kanji and Take-Mikazuchi.
Persona Q exclusive moves
Due to his losing the memories of the relevant events, Kanji has not otherwise been seen to use the moves his Persona demonstrated during this period, but for the sake of completion:
Bolt Strike, Lightning Smash, Thunder Smash: These are electric attacks which combine the standard elemental effect with physical bashing damage. Rather than draining his magic reserves, these drain his health in a similar way to any physical-based Persona attack, and are overall more effective attacks than his standard magic as they rely on his considerable strength.
Bestial Roar, Dragon Cry: These buffs boost both his strength and his speed, to the point where he'll outspeed any opponent or any of his party companions. Last for the usual three rounds.
During this period, he is also able to use a secondary Persona's abilities on top of his own, and to teach his main Persona new abilities from a very long list; however, it is impractical to cover such things here. Suffice it to say, the boy has a lot of options at this stage that are elsewhere unavailable.
Also for completion's sake, his unique third tier Persona skill in Golden is 'The Man's Way', a move which can knock down or faint any or all opponents on the spot, although it's very draining on the magic. It's not applicable in settings where it's Take-Mikazuchi or Rokuten Maoh that he's using. Finally, he is also capable of performing a 'fusion' or 'tag team' attack with one of his friends/teammates, Naoto Shirogane - this appears as an eruption of bones from the ground and bright lights.
Which brings up the big question: So how does this whole Persona thing work anyway?
At its most basic level, and what most folks are going to see, Kanji's summoning a big-ass skeleton robot to smash stuff for him. Your regular JRPG summon, not too much worry there. Shows up for as long as it's needed, whether that's just to drop an attack or two or to stay and fight by his side for longer.
The exact nature of said big-ass skeleton robot is where stuff gets fun. As the tag-line goes: "I am thou, thou art I..." That summon? It's a manifestation of Kanji's inner self. His heart, his soul,his neuroses, call it what you will. It's taken a form based on myth and legend - there's a lot of jazz about the collective consciousness here, but that's not entirely relevant. And, honestly, will just get confusing. (Take-Mikazuchi, in Japanese mythology, is a god of thunder and the sword.)
The biggest knock on effect from that? As established in the anime, and to a lesser extent in Arena: if it gets hit, Kanji feels it too. And that's a big target... (Though its size is ambiguous between the anime and games: Arena sprites place it at roughly nine foot tall, but as seen in the icon, the anime sticks it somewhere between twice and three times Kanji's height.)
Earlier Persona games, and bits typically specific to the later protags' Personas, depict/imply them as having somewhat of an identity separate to their users. However, in Kanji's case, there's not been a whole lot of chatter from his.
When a Persona user comes to a resolution about themselves, their Persona changes to reflect their new inner state. In Kanji's case, Take-Mikazuchi transfigured into Rokuten-Maoh (based on a demon king - and also a nickname of Oda Nobunaga's!), and in Golden version, again later into Takeji Zaiten (another name for the same demon lord). This 'evolution' results in stat boosts, and in the final case, an extra move in his repertoire - however, without keeping in training and using it regularly, the Persona'll drop back down to its basic state. The little over a month's break between P4's final boss fight and Arena was enough to do it.
Links to Megaten wiki and GameFAQs, for anyone who gives a damn:
http://megamitensei.wikia.com/wiki/Kanji_Tatsumi
http://megamitensei.wikia.com/wiki/Take-Mikazuchi
http://megamitensei.wikia.com/wiki/Rokuten_Maoh
http://megamitensei.wikia.com/wiki/Takeji_Zaiten
http://megamitensei.wikia.com/wiki/List_of_Persona_4_Skills
http://www.gamefaqs.com/ps3/641697-persona-4-arena/faqs/64760#section30
Standard P4 gameplay would give him a selection of 8 Persona abilities. I'm including the weaker abilities that'd probably have been kicked off his movepool for completion's sake. Unless specified, it's technically his Persona that's doing the thing, though there are a couple of ambiguous cases - and besides, given his Persona's part of him, yeah.
Resistances/weaknesses:
Kanji has a weakness to wind-based attacks. With his Persona in its basic state, he resists electricity: evolved to its second form, he's immune to it. With it in its third form, he's outright healed by electricity, and gains a resistance to physical attacks.
Electric attacks:
Kanji's magic isn't his strongest suit. He runs out of juice very quickly, and his magic stat's the lowest of his team's. However, he does learn the most advanced electric spells of the lot.
Zionga, Ziodyne: Standard single target electric attacks. Extremely accurate. Zionga is the medium-level attack, Ziodyne the top tier version.
Mazio, Mazionga, Maziodyne: Multiple target electric attacks, as strong as the single-target equivalent but something like twice as draining on him. Again, Mazio is the weakest version, Maziodyne the most powerful.
Buffs and debuffs:
While he doesn't have a great selection, what he has got are useful: SMT/Persona games like making the player use their status modifying spells! Over time in game, he also learns various boosts to his electrical skills.
Rakukaja: A single target buff, he boosts his or an ally's defence. In game, this goes for three rounds of combat.
Matarukaja: His best buff, this gives himself and all of his allies a boost to their attacking power: this goes for both their physical and magical attacks. As before, it lasts three rounds.
Elec Break: If an enemy's in any way resistant to electrical attacks, this cancels it out. Three rounds' worth again.
Blue Wall: [Golden] The opposite effect, it'll boost an ally's resistance to electrical attacks. Pop quiz, how long do you think this effect lasts for?
Power Charge: [Golden] What it says on the tin (for once with these crazy Shin Megami Tensei names). It pumps up his own raw physical strength to make his next physical hit more than twice as strong as before.
Healing abilities:
Kanji's healing capacities are very weak, but he is capable of learning a small handful of skills over the course of his adventure.
Regenerate: [Golden] One of his initial abilities, he slowly recovers his health over the course of a battle. He can gain a more advanced version of this ability later.
Media, Mediarama: [Golden] Party healing abilities. He is unable to use the most advanced version of the skill available in game.
Physical attacks:
This is where he shines! Without Persona assistance, he's a rough, aggressive brawler, who does a lot with grabs and throws. He's best known for using a chair as his weapon of choice, as demonstrated in Arena, but he'll use anything that's big and heavy enough to do damage: late in P4, this is often a shield, though he uses it identically to anything else. That thing has a handle for a reason, boy! In-game, these attacks drain HP rather than SP (magic), but he's got the sort of level of health that can stand the abuse.
Kill Rush: Despite the cool name, this is his weakest Persona-based physical attack, one to three hits' worth.
Fatal End, Mighty Swing: Standard mid-range physical attacks. Nothing exciting.
Cruel Attack: Hits for a moderate amount of damage: if an enemy's already on the ground, it does even more damage. In Arena, instead of a Persona attack, it's shown as a leaping in attack with his chair, or a follow-up blow.
Vile Assault: The upgraded version of Cruel Attack, doing twice as much damage, with the same boost when it comes to hitting opponents who're downed.
Primal Force: His most vicious physical attack, doing three times as much damage as any of the others. It doesn't come without a cost, though, as it drains the hell out of him: it takes away nearly a quarter of his HP.
Arena moves:
See http://www.youtube.com/watch?v=1d_FEMnqm9Q for a demonstration video. Given that they involve Kanji and Take-Mikazuchi working cooperatively, they're a bit different from the other attacks he/they use/s.
What a Pain!: Kanji surrounds himself with electricity, shocking anyone near him. Notably, this is the one attack where it's apparently Kanji using the electricity directly, although his Persona still appears for it. …interesting.
This'll Hurt: Kanji throws his opponent across the battlefield, to have Take-Mikazuchi drop down on them to follow up with a stab and a shock.
Gotcha!: A grab attack from Take-Mikazuchi.
Bet Ya Can't Take This! A diving grab from the air.
Ass Whoopin', Tatsumi-Style: … Best move name ever. But anyway, he throws his weapon at the opponent and comes storming in for a follow-up attack.
Burn To A Crisp!!: Another case of 'Kanji throws his opponent up, Persona knocks 'em down'.
The Man Series: Brofist: His finishing attack. Hurl opponent skywards, to have them thunderbolted back down to earth - finished off with a synchronised punch from both Kanji and Take-Mikazuchi.
Persona Q exclusive moves
Due to his losing the memories of the relevant events, Kanji has not otherwise been seen to use the moves his Persona demonstrated during this period, but for the sake of completion:
Bolt Strike, Lightning Smash, Thunder Smash: These are electric attacks which combine the standard elemental effect with physical bashing damage. Rather than draining his magic reserves, these drain his health in a similar way to any physical-based Persona attack, and are overall more effective attacks than his standard magic as they rely on his considerable strength.
Bestial Roar, Dragon Cry: These buffs boost both his strength and his speed, to the point where he'll outspeed any opponent or any of his party companions. Last for the usual three rounds.
During this period, he is also able to use a secondary Persona's abilities on top of his own, and to teach his main Persona new abilities from a very long list; however, it is impractical to cover such things here. Suffice it to say, the boy has a lot of options at this stage that are elsewhere unavailable.
Also for completion's sake, his unique third tier Persona skill in Golden is 'The Man's Way', a move which can knock down or faint any or all opponents on the spot, although it's very draining on the magic. It's not applicable in settings where it's Take-Mikazuchi or Rokuten Maoh that he's using. Finally, he is also capable of performing a 'fusion' or 'tag team' attack with one of his friends/teammates, Naoto Shirogane - this appears as an eruption of bones from the ground and bright lights.
Which brings up the big question: So how does this whole Persona thing work anyway?
At its most basic level, and what most folks are going to see, Kanji's summoning a big-ass skeleton robot to smash stuff for him. Your regular JRPG summon, not too much worry there. Shows up for as long as it's needed, whether that's just to drop an attack or two or to stay and fight by his side for longer.
The exact nature of said big-ass skeleton robot is where stuff gets fun. As the tag-line goes: "I am thou, thou art I..." That summon? It's a manifestation of Kanji's inner self. His heart, his soul,
The biggest knock on effect from that? As established in the anime, and to a lesser extent in Arena: if it gets hit, Kanji feels it too. And that's a big target... (Though its size is ambiguous between the anime and games: Arena sprites place it at roughly nine foot tall, but as seen in the icon, the anime sticks it somewhere between twice and three times Kanji's height.)
Earlier Persona games, and bits typically specific to the later protags' Personas, depict/imply them as having somewhat of an identity separate to their users. However, in Kanji's case, there's not been a whole lot of chatter from his.
When a Persona user comes to a resolution about themselves, their Persona changes to reflect their new inner state. In Kanji's case, Take-Mikazuchi transfigured into Rokuten-Maoh (based on a demon king - and also a nickname of Oda Nobunaga's!), and in Golden version, again later into Takeji Zaiten (another name for the same demon lord). This 'evolution' results in stat boosts, and in the final case, an extra move in his repertoire - however, without keeping in training and using it regularly, the Persona'll drop back down to its basic state. The little over a month's break between P4's final boss fight and Arena was enough to do it.
Links to Megaten wiki and GameFAQs, for anyone who gives a damn:
http://megamitensei.wikia.com/wiki/Kanji_Tatsumi
http://megamitensei.wikia.com/wiki/Take-Mikazuchi
http://megamitensei.wikia.com/wiki/Rokuten_Maoh
http://megamitensei.wikia.com/wiki/Takeji_Zaiten
http://megamitensei.wikia.com/wiki/List_of_Persona_4_Skills
http://www.gamefaqs.com/ps3/641697-persona-4-arena/faqs/64760#section30